Iraqi Counter Attack

12 & 13/10/73

On the 12th the Iraqi 3rd Armoured Division plunged into the flank of the Israeli 210th Division on the Golan heights, stymieing the Israeli advance towards Damascus

Map and Order of Battle

Iraqi Deployment

The Tank Battalion of  the Qutaiba Task Force enters the table on the south eastern table edge within 24" of corner C on turn one. The mechanised battalion and artillery follow on turn two.

The Tank Battalion of  the Al-Mu'tasim Task Force enters the table on the south western table edge between roads D & E on turn 2. The mechanised battalion follows on turn three.

The 12th Brigade Reserve enters the table within 12" of point C on turn four.

Iraqi and Syrian GHQ artillery is deployed off table. All ranges are measured from corner C adding 12"

Israeli Deployment

The 210th DHQ starts the game on Tel Shaar

The 205th Armoured Brigade starts the game within 9" of Jabah

The 679th Brigade starts the game within 9" of Kafar Nasej

The 277th Battalion of the 9th Mechanised Brigade is deployed during the night interval within 12" of point A but not in the ZOC of an Iraqi unit

The 179th Brigade is deployed during the night interval within 12" of point B but not in the ZOC of an Iraqi unit

The 282nd Artillery is deployed in the night interval, off table. All ranges are measured from point F and add 12" to the range

Terrain

The table is 6ft x 4ft if playing 6" = c1.15km

The open terrain is for the most part an open plain strewn with stones

A picture of the terrain taken from an Israeli Centurion. Iraqi tanks burn in the background. From http://idf-armor.blogspot.com/p/blog-page.html

The brown "blobs" are Tels. They are level 2 hills

The squares are BUA. The grey squares are dense town centre BUAs and the brown squares are scattered BUA

The red lines are roads. they have no game effect except to obviate the terrain penalties for wheeled vehicles. Wheeled vehicles using the road are considered to be in a defile.

Terrain

Movement

Cover

ZOC

Fire Power

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Inf & Cav

Towed Guns

Vehicle

Inf & Cav

Towed Guns & Vehicles

IDF

BUA Scattered

-

-

-

1L

1L

1L

Cluttered

-

-

-

BUA Town Centre

Difficult

Difficult

Difficult

2L

-

-

Cluttered

-

1R

Zero

Fortifications: Foxholes

*

*

*

1L

1L

-

*

*

*

*

Fortifications: Trenches

*

*

*

2L

2L

-

*

*

*

*

Tel (Hill)

Difficult

Impassable

Difficult

-

-

-

Clear

*

*

*

Open

-

Difficult

-

-

-

-

Clear

-

-

-

 

Terrain

Movement

Cover

ZOC

Firepower

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Defile

Obstacle

Obstacle

Obstacle

-

-

1R

Aircraft

For the first three turns of Day 2 the IAF are active. Roll d6 each turn. On a 3-4 they gate 1 A4 on a 5-6 they get two A4s

Special Rules

The game is 6 turns long on Day 1 and 4 turns long on Day 2. The days are divided by a night interval. Turns 4-6 in Day 1 take place in the dark.

The Iraqi T-54 units have IRNF. Their ZOC remains 6" in the dark. When participating in a close assault in the dark they get +1 on their dice.

The Israelis lose their tactical competence rating in the dark.

The Israelis never become spent and will still operate if reduced to one stand instead of being removed.

The Iraqis are rated V* or Valorous*. They are halted as if rated V and go spent as if rated V. However they recover lost stands as if rated R and only get one recovery roll in the night interval.

Victory Conditions

Stars on the map represent victory locations. There are five locations:

Jabah and Tel Shaar are worth 2VP each the others are worth 1 VP so there are a total of 7VPs available

To win the Arabs need 2 or more VP. Its a draw if they get 1VP. The Israelis win if the Arabs get 0VP.

VPs are calculated after the last turn of the game.

To hold the other locations the Arabs must have the only units touching them

Locations are considered to be held by the Israelis if the Arabs do not make the holding criteria. pervious occupancy by the Arabs is insufficient to count has holding the objective, they must fulfil the holding criteria at the end of the game.

References

Arabs at War - Kenneth M. Pollack

Inside Israel's Northern Front - Dan Asher

Iraqi Military Org forum: http://iraqimilitary.org/forums/viewtopic.php?f=6&t=388&sid=eeb85c5a61b085eb4595f32d6dedb297 and http://iraqimilitary.org/forums/viewtopic.php?f=6&t=391&sid=a79b9fc2200922d1e68141432d171797 

Wata CC forum: http://www.wata.cc/forums/showthread.php?51594-القصة-الكاملة-لاشتراك-الجيش-العراقي-في-حرب-تشرين-1973-كما-يرويها-شهود-عيان&s=6d4ade4b197a738691b1c07301237a23 

Wars of Modern Babylon - Pesach Malovany: https://books.google.co.uk/books?id=Ow8oDwAAQBAJ&lpg=PT75&dq=Tel%20Antar&pg=PT77#v=onepage&q=Tel%20Antar&f=false