Encounter at Nafah on the Golan Heights

7/10/73

V1.1

By the second day of the Yom Kippur War the Syrian attack on the Golan had made progress in some places and not in others. In the north the Israeli defence had stymied all Syrian attempts to break the line. In the south the Syrians had broken through and there was a gaping hole in IDF lines. The Syrians could have pushed onwards to the cliffs over looking Israel and then onto the Jordan river. Instead they chose to push north in an attempt to encircle the remaining Israeli defenders. The IDF was scrambling to sent reserves up to the heights but was critically outnumbered. The scene was set for an epic tank battle around the Israeli base at Nafah.

Soviet 70's map of the battle area

Map and Order of Battle

Syrian Deployment

The Syrians deploy and move first

The forward detachment of the 91st Tank Brigade starts on table within 9" of point C

All other units of the 91st arrive within 9" of point C. The 1st echelon on turn 2, the 2nd echelon on turn 3 the mechanised battalion on turn 4 and the brigade HQ on turn 5.

The forward detachment of the 51st Tank Brigade starts on table within 9" of point D

All other units of the 51st arrive within 9" of point D. The 1st echelon on turn 2, the 2nd echelon on turn 3 the mechanised battalion on turn 4 and the brigade HQ on turn 5.

The 1/61st Artillery Battalion is ready to shoot on turn 5. Ranges are measured from point C or D. Add 12" to the measured range. Which unit is being supported should be determined on turn 5.

All elements of the 43rd Tank Brigade enter the table within 9" of point B. The 1st echelon enters turn 2, the 2nd echelon and the mechanised battalion on turn 3 and the brigade HQ on turn 5.

All elements of the 46th Tank Brigade enter the table within 9" of point E. The 1st echelon enters turn 2, the 2nd echelon on turn 3 and the brigade HQ on turn 5.

The Syrians have off table logistics

Note all Syrian HQ's are HQ-0, they must be touching a subordinate stand to add 1 to its activation number. They are also passive which cancels the +1 they get for being command stands when they attempt to activate themselves.

Israeli Deployment

The Israelis deploy and move second

The 82nd Tank Battalion starts on table within 9" of Tel Yasifan, but not within 9" of the Syrians

The 266th Tank Battalion starts on table within 9" of road ID, but not within 9" of the Syrians

The 188th Brigade HQ starts touching Nafah

The Pini Force starts inside Nafah (see special rules below)

The 96th Tank Battalion with the 179th Brigade HQ enters the south west edge of the table north of point F anywhere over 12" from the Syrians on Turn 3

The combined 57th and 289th Tank Battalions enters the battle on turn 3 accompanied by the 679th Brigade HQ. They enter within 9" of point A

The 282nd Artillery Regiment is deployed off table. It is considered to be 12" from corner G. The artillery may fire from turn 3.

The 527th Mortar Battalion enters the battle on turn 5 within 9" of road H, I or J.

The main body of the 134th Recce Battalion and 826th Artillery Battalion enter the south west edge of the table north of point F anywhere over 12" from the Syrians on Turn 6

The 93rd Tank Battalion and the 827th Artillery Battalion enter the table turn 6 within 9" of roads H, I or J

The C Company 134th Recce Battalion enters the south west edge of the table north of point F anywhere over 12" from the Syrians on Turn 7

The Israelis have off table logistics.

All artillery units may deploy and fire off table if the owning player wishes. They will be available to fire on their entry turn. All distances will be measured from the central entrance point and will add 12" to the distance measured to the target. If at a later stage the Israeli player wishes to bring the unit (including those of the 282nd) onto the table it must miss a turn's shooting (it must not be rolled for in that turn) and it will enter the table on the subsequent turn.

Terrain

The table is 6ft x 4ft if playing 6" = 1km

The open terrain is undulating grassland. The table slopes from the north east to the south west

The brown areas are Tels which are steep volcanic hills. Units on these are considered level 2 thus have LOS to 24". Israeli tanks on the hill may conduct long range fire, as may Syrian Saggers. Tel Abou Hansir and Tel Yasifan are much steeper than Tels Betal and Avital and may only be climbed by foot stands.

The grey square represents Nafah base, it is considered a suburban BUA

The red lines are tarmac roads, the dashed lines are tracks. They have no game effect other than to mark entry and deployment points.

Terrain

Movement

Cover

ZOC

Fire Power

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Inf & Cav

Towed Guns

Vehicle

Inf & Cav

Towed Guns & Vehicles

IDF

Nafah

Difficult

Difficult

Difficult

2L

1L

1L

Cluttered

-

1R

Zero

Tel Bental & Avital - Difficult Difficult - - - Open (12"+) (12"+) -
Tel Abou Hansir & Yasifan Difficult Impassable Impassable - - - Open (12"+) - -

 

Aircraft

Both sides committed their air forces, though the Syrian attack was somewhat half hearted ad the Israelis were hampered by Syrian SAM batteries.

Turns 1-3 the Syrians roll 2d6 every turn. On a 5-6 on either dice they get an Su-7B ground attack sortie (for example if one dice rolled a 5 and the other a 6 they would get two aircraft)

Turns 5-12 the Israelis roll 2d6 every turn. On a 6 on either dice they get an A-4 ground attack sortie (for example if one dice rolled a 5 and the other a 6 they would get one aircraft)

Special Rules

The game is 12 turns long

Pini Force may not activate until a Syrian unit is within 12" of Nafah. Even then it must remain touching Nafah. At any point if its not touching the BUA it is removed from play.

Israeli forces are marked R/V. They are treated as R when shot at for the purposes of determining if they halt or not. For all other purposes they are rated as V

Israeli tank and recce forces never become spent. They are not removed from play if reduced to one stand and continue to fight.

Israeli artillery units are tactically incompetent when shooting at targets within their own ZOC.

Victory Conditions

There are 5 victory locations: Roads H, I & J; Nafah base and Tels Bental & Avital (the tels count as one location)

All objectives are considered held by the Israeli unless occupied by the Syrians

To win the Syrians must hold two or more  locations, for a draw they must hold one. Anything else is an Israeli victory.

To hold Nafah or the tels they Syrians must have the only unit touching it.

To hold the road exists the Syrians must have the only units within 6"

 

References

Inside Israel's Northern Command, Dani Asher