Golan Counter Attack

19/10/73

This was the third counter attack by the Arabs on the southern flak of the Israeli incursion into Syria. The previous two were not successful. This counter attack was preceded by an Israeli night time attack to improve their positions.

Map and Order of Battle

Israel Deployment

The Israelis deploy second but move first,. No Israeli unit may be deployed within 9" of an Arab unit.

The 567th Para Battalion starts on table within 9" of Jabah

The 205th Tank Brigade starts on table within 12" of  corner E. Special rules cover the activation of the 205th Tank brigade (see below) however in general no part of the 205th may activate until turn 5.

The Tel Antar Outpost starts on Tel Antar

The Salat Force enters the battle within 9" of road A on turn 3

The 4th Tank Brigade enters the battle within 9" of roads A or B (or both) on turn 4

The 9th Tank Brigade enters the battle within 9" of road C on turn 6

The 72nd Tank Battalion enters the battle within 9" of road C on turn 9

The 213th Artillery Regiment starts supporting from off table on turn 5. All ranges are measured from point B, adding 12" to the measured range.

Arab Deployment

The 1/33rd Infantry Battalion starts within 9" of Um Butne. It is entrenched (2L cover)

The 2/33rd Infantry Battalion and the Brigade HQ starts within 9" of road JH. It is entrenched (2L cover)

The Syrian Divisional Artillery starts deployed within 9" of point I. It is emplaced (1L cover)

The 4/33rd Tank Battalion is a special reinforcement. It enters the battle the turn after there is no Syrian unit touching Um Butne and there is a Israeli unit touching it or an Israeli unit has moved through it. If none of the conditions have been made it arrives turn 6. It arrives within 18" of corner I on the western table edge, but not within 9" of an Israeli unit.

There are 2-4 Iraqi Special Forces Units (roll 1d3+1). On Iraqi turn 2 they may be placed no closer than 3.5" and no further than 6" from any unit (inc HQ) of the 205th Tank Brigade. They may activate the turn they are placed.

The 8th Mech Brigade starts on table in the area Agraaba - Kufer Shamis - Al Harah - point F, but not within 9" of Kufer Shamis. It may not activate until turn 3

The Iraqi GHQ Artillery is deployed off table and is emplaced (1L cover). When firing all ranges are measured from point G. Add 6" to the range. It can fire starting Iraqi turn 3.

The 6th Tank Brigade enters the table turn 3 between Al Harah and road exit G.

The 40th Tank Brigade enters the battle on turn 6 between points H & I.

Terrain

The table is 6ft x 4ft if playing 6" approx 1.5km

The open terrain is for the most part an open plain strewn with stones

A picture of the terrain taken from an Israeli Centurion. Iraqi tanks burn in the background. From http://idf-armor.blogspot.com/p/blog-page.html

The brown "blobs" are Tels. They are level 2 hills

The squares are BUA. The grey squares are dense town centre BUAs and the brown squares are scattered BUA.

The circles are small villages, they have no effect on the game.

The red lines are roads. they have no game effect except to obviate the terrain penalties for wheeled vehicles. Wheeled vehicles using the road are considered to be in a defile.

Terrain

Movement

Cover

ZOC

Fire Power

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Inf & Cav

Towed Guns

Vehicle

Inf & Cav

Towed Guns & Vehicles

IDF

BUA Scattered

-

-

-

1L

1L

1L

Cluttered

-

-

-

BUA Town Centre

Difficult

Difficult

Difficult

2L

-

-

Cluttered

-

1R

Zero

Fortifications: Foxholes

*

*

*

1L

1L

-

*

*

*

*

Fortifications: Trenches

*

*

*

2L

2L

-

*

*

*

*

Tel (Hill)

Difficult

Impassable

Difficult

-

-

-

Clear

*

*

*

Open

-

Difficult

-

-

-

-

Clear

-

-

-

 

Terrain

Movement

Cover

ZOC

Firepower

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Defile

Obstacle

Obstacle

Obstacle

-

-

1R

Aircraft

The Israeli Air Force was mostly busy on the Sinai Front, so attacks on the Northern Front were scanty. Both the Syrian and Iraqi air forces were active over the battlefield but efforts were weak and un co-ordinated.

Both sides can roll for air support from turn 5, a ground attack aircraft will be received on a roll of 6 (1d6). The Israelis get an A-4 Skyhawk, and the Arabs either an Su-7B or a MiG-17

Special Rules

The game is 12 turns long. Turns 1-4 are in darkness. All ZOCs count as cluttered and LOS is 3" except for units equipped with T-54/55 who have normal ZOCs and LOS to 6"

The Israelis never become spent and will still operate if reduced to one stand instead of being removed. Once reduced to one stand big bases are replaced by small bases. This is placed front middle of the existing stand, unless it was in contact in which case it is placed front middle of a touching attacking stand (owning player's choice). Facing remains unaltered.

The units of the 205th may not activate normally until turn 5 except in the following circumstances. They may activate to move directly towards or away from an Iraqi special forces unit. They can activate normally if an Iraqi mechanised or tank unit is within 12".

Unit of the 8th Mechanised Brigade cannot make a activation roll until turn 3.

Iraqi artillery can pick one objective as an offensive registration point, mark this with an explosion marker. The Syrian artillery has the locations of both the 1 & 2/33rd battalions as registration points  Any fire called within 9" of the point gets +1 on the calling roll so in effect Iraqi artillery falls on a 5+ and Syrian artillery on a 4+. Within the Iraqi offensive area area any Israeli stand may be targeted by multiple Iraqi artillery battalions.

Victory Conditions

Stars on the map represent victory locations. There are five locations:

Each location worth 1 VP so there are a total of 5VPs available

The Israelis must hold Um Butne. If they do not the best they can get is a draw. This condition trumps all others.

To win the Arabs need 2 or more VP. Its a draw if they get 1VP. The Israelis win if the Arabs get 0VP.

VPs are calculated after the last turn of the game.

To hold Um Butne the Israelis must have the only unit touching it.

To contend the victory locations the Arabs must have a touching the terrain feature.

Locations are considered to be held by the Israelis if the Arabs do not make the contending criteria. pervious occupancy by the Arabs is insufficient to count has contending the objective, they must fulfil the contending criteria at the end of the game.

References

Arabs at War - Kenneth M. Pollack

Inside Israel's Northern Front - Dan Asher

Iraqi Military Org forum: http://iraqimilitary.org/forums/viewtopic.php?f=6&t=388&sid=eeb85c5a61b085eb4595f32d6dedb297 and http://iraqimilitary.org/forums/viewtopic.php?f=6&t=391&sid=a79b9fc2200922d1e68141432d171797 

Wata CC forum: http://www.wata.cc/forums/showthread.php?51594-القصة-الكاملة-لاشتراك-الجيش-العراقي-في-حرب-تشرين-1973-كما-يرويها-شهود-عيان&s=6d4ade4b197a738691b1c07301237a23 

Wars of Modern Babylon - Pesach Malovany: https://books.google.co.uk/books?id=Ow8oDwAAQBAJ&lpg=PT75&dq=Tel%20Antar&pg=PT77#v=onepage&q=Tel%20Antar&f=false

 

 

References

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