Germany December 1983

26/12/83

v1.1

Pictures from v1.0

Two days ago international tensions boiled over and in order to stave off a perceived NATO invasion of the Warsaw Pact the forces of Pact made a "pre-emptive" strike across the Inner German Border. The offensive went nuclear from day one with a massive bombardment of all known NATO barracks and airbases. Only the soil of nations with independent deterrents were spared.

In front of the 1(BR) Corps the 4th Armoured Division acted as a covering force delaying the Pact offensive whist the 1st and 3rd Divisions  formed the main defensive line. The 1st Division was defending the Salzgitter Canal as the forward point of the Main Line of Resistance.

In the early morning of the 26/1/83 the Soviet 12th Guards Tank division fired three 100kt Luna-M (FROG-7) rockets along the line of the canal virtually obliterating the British front line defences. By mid morning the Soviets had crossed the canal in multiple locations and had launched their second echelon regiments into the depth of the British defences.

The scenario depicts the subsequent Soviet attack and the British attempts to stem the flow of tanks to the east.

Map and Order of Battle

British Deployment

The British deploy first and move second.

Not British unit may deploy within 9" of edge AE

The 7th Brigade's deployment area is north of the pink dotted line, the 12th Brigade's deployment area is south of the dotted line.

The 7th Brigade HQ, and the Royal Hussars can deploy anywhere in the 7th Brigade's deployment area. Except in a town

A and C companies of the Fusiliers must be deployed in a (non rubbled) BUA within the 7th Brigade's deployment area.

The 12th Brigade HQ, the Inniskillings and the King's Regiment can deploy anywhere in the 12th Brigade's deployment area. Except in a town

The companies of the KOR Borderers and Green Howards must be deployed in a (non rubbled) BUA within the 12th Brigade's deployment area.

K Battery, 5th Heavy Regiment RA and 32nd Heavy Regiment RA  can be deployed anywhere on table.

The helicopters enter on turn 2, anywhere along edge UZ

The 3rd RTR is a reinforcement. It arrives the turn after any Soviet large base stand gets wholly across river PQ. It enters within 9" of road W.

Soviet Deployment

Soviet deployment depends on the position of the British defenders. They may start off table or they may start on table.

The 332nd and 353rd Tank Regiments are leading and deployed first. They are in the following march order:

The 332nd enters along road B and 353rd along road D. If the British have units within 12" of a regiment's entry point that regiment starts off table and will enter on turn 1. If they do not have units within 12" some elements of the regiment, perhaps all elements, start on table.

If a regiment starts on table the player traces a route down a road until they reach a point within 12" of a British unit. The regiment's recce coy is placed touching the road at that point. The other units are then placed along the road at 6" intervals in march order (see above) until there is no more space. The units that will not fit on table start the battle off table.

The Soviets may bypass rubblised BUA by tracing a route around either periphery.

The road tracing is "one touch only". No back-tracking and re-tracing the route if you make a mistake.

When tracing the route of the second regiment it may not use a road that has already been traced.

A pair of off table units may enter each turn from turn 1 in the order noted above on the bulleted list. For example, imagine the 332nd already has its recce coy on table. In turn 1 the forward detachment, engineers, first echelon and HQ would enter, with the rest of the regiment entering on turn 2. If the 353rd had no units on table the recce, forward detachment and engineers would enter turn 1; the first echelon, second echelon, RHQ and SAMs turn 2 and the RAG turn 3.

If entering the table units may enter within 6" of the designated entry point.

The RAG may fire from off table from turn 1, measuring ranges from the appropriate entry point and adding 12".

The DAG may fire from off table from turn 1, measuring ranges from the either entry point and adding 18".

The units of the 200th Motor Rifle Regiment and the DAG are placed as reinforcements during the night interval.

Terrain

The table is 8ft x 5ft if playing 6" = 1km

The open terrain is farmland. It is open fields with intermittent tree lines on the borders

The green areas are managed woods. The wood with a red cross through it has many trees uprooted from the nuclear strike to the east and is impassable.

The grey areas are suburban BUA. Every BUA has an elevated point that allows artillery spotting out to 24" for units within the BUA. This elevation is insufficient to see over other BUA or woods. The elevation does not allow extended range shooting.

The grey areas with red crosses are impassable piles of rubble.

The blue lines are rivers which count as obstacles.

The red lines are main roads, the dotted red lines are minor roads and the black dotted lines are railways. They do not have any game effect. Where they cross rivers there are bridges. Roads do NOT pass through nuclearised rubble or trees.

Terrain

Movement

Cover ‡

ZOC

Fire Power

Leg/non-motorised

Wheels/ motorised

Tracked/ mechanised

Inf

Towed Guns

Vehicle

Inf

Towed Guns & Vehicles

IDF

BUA Suburban

Difficult

Difficult

Difficult

2L

1L

1L

Cluttered

-

½

Zero

Open

-

-

-

-

-

-

Clear

-

-

-

Nuclearised Rubble & woods Impassable Impassable Impassable - - - Cluttered - - -

Woods

Difficult

Difficult

Difficult

1L

1L

1L

Cluttered

-

-

Zero

Aircraft

Neither side has air support, all the close by airfields and dispersal sites are faintly radioactive craters.

Special Rules

The game is 12 turns long. 6 turns on the 26th followed by a night interval, then 6 turns on the 27th

The Soviets (only) can perform a programmed bombardment at the start of the 26th.

K battery is NOT a target for the Soviet ESM equipped DAG, except the turn after it fires.

Victory Conditions

Each side scores victory points for the unit that has travelled furthest up/down the table (excluding artillery). There are some modifiers for certain actions. The side with the highest points wins

The Soviets measure their progress from point C, the British from point W. The Soviets only measure large base units, the British measure any tank or infantry unit (base size is irrelevant to the British). For each whole inch up/down the table (measured to the front middle of the base from the middle of the relevant point) score 1VP. Only units that are "in supply" count. Only the furthest unit counts.

To be in supply a unit must not be isolated and meet the following criteria.

The following bonuses can be scored

Note on Vehicle Stats

Despite its reputation for a heavily armoured behemoth the Chieftain is not a well armoured tank by 1983. Soviet tests noted that the T-62's 115mm gun could penetrate the turret at 1.6km range and the Chieftain's lower front plate is paper thin (127mm). The Challenger was not much better off. British documents note Chobham/Burlington gives significantly better HEAT resistance but the same KE protection for a given weight as normal armour. The appliqué armour slathered over the Challenger in Desert Storm in 1991 illustrates the fact that the British did not have confidence in its protection.

The T-64 has a much smaller frontal area to protect than the massive British tanks, thus its more heavily armoured. The turret front gives c.400mm of protection vs KE, which makes it impenetrable to 120mm APDS. 120mm L23 APFSDS will penetrate the turret, but only just with c425mm presentation. The L23 will carve through the weak areas on the turret that the APDS will still struggle with though.

This is why in the scenario the T-64A is rated as armour 4 and the Chieftain AP 2. Its assumed that the brand new Challengers were issued with the brand new L23 APFSDS so the are given AP 3

References

12th Guards Tank Division: http://www.ww2.dk/new/army/td/12gvtd.htm

The British Army in Germany, An Organisational History 1947-2004, GE Watson & RA Rinaldi

DEFE48-1095: DOAE Working Paper 616/4: 1(BR) Corps Concept of Operations 1985-2005

FM 105-6-3 Nuclear Play Calculator (Aggressor): http://www.bits.de/NRANEU/others/amd-us-archive/FM105-6-3%2864%29.pdf