This section contains my thoughts on designing wargames, how to make them realistic and anything else that takes my fancy
Scenario design for wargames - what make as scenario fun to play?
Benchmarking wargames scenarios - can looking at the forces and results of historical battles act as a check to see if our games and scenarios are realistic?
A worked example of the benchmarks in action
Heroes - the disproportionate effect of medal winners on a unit's combat power.
Firepower - exactly how lethal are different weapons when compared to an infantry rifle?
Run Away! - Breakpoints, morale failure and success in battle
The Rules of Infantry Combat - what does infantry combat actually look like?